ATTENTION: This wiki is fully discontinued. Please access the new wiki at animalcrossing.indyamos.com. You can import some pages from here, but no stubs. No page can be edited expect for sysops. For more information, An Animal Crossing Wiki from Miraheze will be at a new website at animalcrossing.indyamos.com. This will be an enhanced version of this wiki. Please view Special:Diff/57616 for more information.
Moving
In the Animal Crossing series, villagers will sometimes move out of a town, usually after living there for a while. Triggers for villagers moving out, and options regarding convincing them to stay, have varied throughout the seires.
In Animal Forest and Animal Crossing
In the original versions of the game, villagers often move in and out without warning. If the player uses the train to visit other towns, there is a high chance of one of their villagers moving to the town they visited.
In Animal Crossing: Wild World and Animal Crossing: City Folk
A villager who has decided to move will suddenly have their belongings packed in boxes, at which point the player may ask them to stay, or a visiting player may invite the villager to move to their town. Sending a letter with a present attached to a villager who is 'in boxes' can sometimes force them to stay.
Specific to Wild World is the 'latency' stage; villagers who are currently between interests (collecting bugs, fish, or fossils) have the possibility of deciding to move.
In Animal Crossing: New Leaf
Villagers will sometimes reveal in dialogue that they are thinking about moving away, and specify the date they plan to do so. The player may wish them well, or attempt to convince them to stay. Other animals may also sometimes reveal that a villager is thinking about leaving.
Certain villagers, especially those with Smug and Sisterly personality types, can be tricky to talk to about moving. Sometimes they will accept the player's request to stay, while others will double down on their decision to leave. And while they will usually thank the player for wishing them well on their move, some will occasionally take the lack of concern as a sign that they need to stay and grow closer to the player.
After several days of considering moving, if they have not been asked to stay, they will pack their belongings in boxes, at which point they can no longer be asked to stay. However, a visiting player may invite the villager to move to their town; successfully doing so will result in the villager's door being locked with a message stating they've decided to move to the other player's town. They might also move to the town of a recent visitor, a town the player has recently visited, or the town of someone the player has StreetPassed if that feature is enabled.
Villagers can be visited in their new towns, and they will remember the player. Villagers that have moved away can also sometimes be encountered on Main Street, either walking outside or in one of the shops.
In Animal Crossing: New Horizons
Similarly to Animal Crossing: New Leaf, villagers may reveal their plans to move away through dialogue. If a villager is roaming around with a thought bubble above their head, it could indicate one of many things, including thoughts about moving away. Though this is not always the case, as thought bubbles can also indicate a villager wants to give something to the player or is considering changing their current catchphrase.
Upon confronting the villager, the player will be given the option to convince the villager to stay, or allow them to move away. The day after they have made the decision, they will have their belongings packed up and will not leave their house. Once they have moved, an empty plot of land will replace their house. The empty plot will remain set for a future villager to move in, and can only be relocated after a new house has been built.
It is also possible for a third party to enter a player's town and claim a villager that is moving out, and vice versa. If a player has an open plot of land on their island, they can talk to a villager that has packed away their belongings on another island. Talking to the villager twice in a row will trigger the option to ask the villager to move to the player's island. After talking to the villager, they will contact Tom Nook and purchase the empty plot of land, and will be seen unpacking their belongings the next day on the player's own island. This is only possible, however, if both players involved have a Nintendo Switch Online Membership, as it is required to connect with other players.
Moving in
Pre-Animal Crossing: New Horizons
Animals move in at the beginning of the game, one at a time, or until one of the other neighbors moves out. In Animal Crossing: Wild World, the town starts out with three neighbors, and five minimum (minimum because it is possible a villager will move out within a few days of beginning the game) will move in. Villagers will move in on top of a random signpost. If an animal is moving in, then they will not leave their house until they have unpacked. The first time the player talks to them, they will introduce themselves and will be very pleased to meet them. The second time the player talks to them, they will tell the player to come back the following day as they are too busy unpacking. Lazy villagers may whine about needing to unpack their pillow for a place to sleep, snooty villagers complain about how their house is such a mess, cranky villagers get angry and yell for the player to go away, and normal villagers will feel like they need some time to get settled.
In Animal Crossing: New Leaf, sometimes villagers from other towns that have been StreetPassed will move into the town. If the player has visited the villager's former hometown and has met the villager beforehand, the villager may recognize the player when talked to the first time. The villager may talk or mention its former hometown and/or sing the former town tune occasionally.
It is somewhat dangerous to let villagers move out in New Leaf, as new villagers may move in and place their houses right on top of flower gardens, designs, or trees and bamboo, resulting in them being destroyed. If a villager moves out, players should take caution as to where their rare flowers are, as to prevent them from being destroyed. However, in the Welcome Amiibo update, it is no longer possible for villagers to move on top of designs placed on the ground.
Animal Crossing: New Horizons
|
This article is a stub. You can help Animal Crossing Wiki by expanding it. |
|
Animal Crossing: New Horizons brings more control to the player when moving in villagers. At the beginning of the game, the player can pick where they want their two starting villagers to live. After some time and some of Tom's Nook's tasks are completed, the player will unlock Nook Miles Tickets. These tickets can bring the player on Island Tours where they may meet other villlagers and invite them to move to their island.
After the player has asked three villagers to move in, they will not be able to ask for any more villagers. Tom Nook will call the player and will state that he has some villagers interested in his Deserted Island Getaway Package. When the player talks to him in person, he will state that he needs help setting up the plots of land open for the villagers to move in. Once the player has designated a plot of land for a villager. He will also need help furnishing the interior and exterior of the houses. Once the housing furnishings have been correctly placed or put away. Tom Nook will sell the plots of land to the villagers and they will move in the next day.
If multiple plots of land were sold the same day, only one villager will only move in per day. It will start with plot 1's villager and end with plot 3's villagers.
After all three villagers have moved in, there will later be the option to set up five more plots, each costing 10,000 bells to set up. The player may place these wherever they choose and do not need furnishings like the previous three plots of land. If the plots are sold, Tom Nook will then reward the player with 1,000 nook miles for each plot sold, and only the first time they sell.
Only one villager can be asked to move in per day via Island Tours after the last five plots are put down.
Forcing a villager to move
The player has the power to force a villager to move if they want to make room for another villager or simply do not like the villager. This can be accomplished by:
- Time-travelling a long period of time – random villagers will move out.
- Ignoring a villager for a few weeks.
- Abusing a villager (hitting with a net, calling with a Megaphone while next to them).
- Waiting – villagers may randomly mention that they want to move, and the player has the option to refuse or let them leave.
Gallery
-
Friga preparing to move away, with her possessions all packed up in boxes in Animal Crossing: City Folk.
-
A plot is reserved for a villager moving into the town in Animal Crossing: New Leaf.
-
A plot reserved for the villager, Francine to move into the town in Animal Crossing: New Leaf.
-
Clyde preparing to move.
-
Rasher sleeping while he is prepared to move out.
-
Kiki preparing to move out.
